diff -r 84cdfb476431 -r 8e9195853a32 mozilla-bmo1504834-part3.patch --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mozilla-bmo1504834-part3.patch Tue Nov 19 22:54:22 2019 +0100 @@ -0,0 +1,44 @@ +# HG changeset patch +# Parent aecb4600e5da17443b224c79eee178c1d8e155e3 +For FF68, AntiAliasing of XULTexts seem to be broken on big endian (s390x). Text and icons of the sandwich-menu to the +right of the address bar, as well as plugin-windows appears transparant, which usually means unreadable (white on white). + +diff -r aecb4600e5da gfx/skia/skia/include/private/SkNx.h +--- a/gfx/skia/skia/include/private/SkNx.h Tue Aug 20 09:46:55 2019 +0200 ++++ b/gfx/skia/skia/include/private/SkNx.h Mon Sep 09 10:04:06 2019 +0200 +@@ -238,7 +238,18 @@ + AI SkNx operator*(const SkNx& y) const { return fVal * y.fVal; } + AI SkNx operator/(const SkNx& y) const { return fVal / y.fVal; } + ++ // On Big endian the commented out variant doesn't work, ++ // and honestly, I have no idea why it exists in the first place. ++ // The reason its broken is, I think, that it defaults to the double-variant of ToBits() ++ // which gets a 64-bit integer, and FromBits returns 32-bit, ++ // cutting off the wrong half again. ++ // Overall, I see no reason to have ToBits and FromBits at all (even for floats/doubles). ++ // Still we are only "fixing" this for big endian and leave little endian alone (never touch a running system) ++#ifdef SK_CPU_BENDIAN ++ AI SkNx operator&(const SkNx& y) const { return fVal & y.fVal; } ++#else + AI SkNx operator&(const SkNx& y) const { return FromBits(ToBits(fVal) & ToBits(y.fVal)); } ++#endif + AI SkNx operator|(const SkNx& y) const { return FromBits(ToBits(fVal) | ToBits(y.fVal)); } + AI SkNx operator^(const SkNx& y) const { return FromBits(ToBits(fVal) ^ ToBits(y.fVal)); } + +diff -r aecb4600e5da gfx/skia/skia/src/opts/SkBlitMask_opts.h +--- a/gfx/skia/skia/src/opts/SkBlitMask_opts.h Tue Aug 20 09:46:55 2019 +0200 ++++ b/gfx/skia/skia/src/opts/SkBlitMask_opts.h Mon Sep 09 10:04:06 2019 +0200 +@@ -203,7 +203,13 @@ + // ~~~> + // a = 1*aa + d(1-1*aa) = aa + d(1-aa) + // c = 0*aa + d(1-1*aa) = d(1-aa) ++ ++ // For big endian we have to swap the alpha-mask from 0,0,0,255 to 255,0,0,0 ++#ifdef SK_CPU_BENDIAN ++ return Sk4px(Sk16b(aa) & Sk16b(255,0,0,0, 255,0,0,0, 255,0,0,0, 255,0,0,0)) ++#else + return Sk4px(Sk16b(aa) & Sk16b(0,0,0,255, 0,0,0,255, 0,0,0,255, 0,0,0,255)) ++#endif + + d.approxMulDiv255(aa.inv()); + }; + while (h --> 0) {