diff -r 52b1745787cf -r 146af4f081b9 mozilla-bmo849632.patch --- a/mozilla-bmo849632.patch Mon Nov 25 08:41:45 2019 +0100 +++ b/mozilla-bmo849632.patch Thu Jun 11 22:04:26 2020 +0200 @@ -1,16 +1,24 @@ +# HG changeset patch +# Parent 3de59fe1b8708c01e134ce698c4232b8a854f617 Problem: webGL sites are displayed in the wrong color (usually blue-ish) Solution: Problem is with skia once again. Output of webgl seems endian-correct, but skia only knows how to deal with little endian. So we swizzle the output of webgl after reading it from readpixels() Note: This does not fix all webGL sites, but is a step in the right direction -diff -r 6b017d3e9733 gfx/gl/GLContext.h ---- a/gfx/gl/GLContext.h Mon Sep 09 10:04:05 2019 +0200 -+++ b/gfx/gl/GLContext.h Wed Nov 13 17:13:04 2019 +0100 -@@ -1551,6 +1551,13 @@ + +diff --git a/gfx/gl/GLContext.h b/gfx/gl/GLContext.h +--- a/gfx/gl/GLContext.h ++++ b/gfx/gl/GLContext.h +@@ -1548,16 +1548,23 @@ class GLContext : public GenericAtomicRe + AFTER_GL_CALL; + } + + void raw_fReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid* pixels) { BEFORE_GL_CALL; mSymbols.fReadPixels(x, y, width, height, format, type, pixels); OnSyncCall(); -+#if MOZ_BIG_ENDIAN ++#if MOZ_BIG_ENDIAN() + uint8_t* itr = (uint8_t*)pixels; + for (GLsizei i = 0; i < width * height; i++) { + NativeEndian::swapToLittleEndianInPlace((uint32_t*)itr, 1); @@ -20,4 +28,8 @@ AFTER_GL_CALL; mHeavyGLCallsSinceLastFlush = true; } - + + void fReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid* pixels); + + public: